Distance Fog
Available soon
A drop-in `DistanceFog` node for 3D scenes. It uses Godot 4 depth fog so the area near the camera stays clear and the fog gets heavier farther away. It has six presets (clear, mist, fog, dust, smoke, ash), an intensity setting, smooth fades, optional drifting haze and dust particles, and an optional weather hookup. Classic exponential (density) fog is still available as an option.
Available soon. Save this item for launch; purchasing is disabled.
View cart